Abstract
The goal of the Talvmenni project is to develop an open source
distributed chess engine based on Java (and also on Jini/JavaSpaces). Most chess-engines
are written in c/c++ and on what seems to be a rather machine-near abstraction level. The first
goal of the project is to explore the possibilty of using a higher abstraction level and still
using efficient data structures like bit-boards. The second goal of the project is to see if using
the master/worker idiom in JavaSpaces can be utilized in this context.
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